diff --git a/PathFinding/Assets/Scenes/Centralized.unity b/PathFinding/Assets/Scenes/Centralized.unity
index c07b8d23c04fbf09d1f953359eea5a85cf11eca6..184096eebcd65e6ba240f959c9a7aa74564c856b 100644
--- a/PathFinding/Assets/Scenes/Centralized.unity
+++ b/PathFinding/Assets/Scenes/Centralized.unity
@@ -356,8 +356,8 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 8015b6ce35fc6144492927eee3759cd4, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
-  speed: 0.5
-  sensitivity: 1
+  speed: 10
+  sensitivity: 3
 --- !u!1 &1091819141
 GameObject:
   m_ObjectHideFlags: 0
diff --git a/PathFinding/Assets/Scenes/Decentralized.unity b/PathFinding/Assets/Scenes/Decentralized.unity
index 108dbf008a4083635a736e5bd3845eae51a9d7b3..dda9c82ccf57c718f2d91dba21142cacf857db84 100644
--- a/PathFinding/Assets/Scenes/Decentralized.unity
+++ b/PathFinding/Assets/Scenes/Decentralized.unity
@@ -356,8 +356,8 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 8015b6ce35fc6144492927eee3759cd4, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
-  speed: 0.5
-  sensitivity: 1
+  speed: 10
+  sensitivity: 3
 --- !u!1 &1091819141
 GameObject:
   m_ObjectHideFlags: 0
diff --git a/PathFinding/Assets/Scripts/Common/Scripts/CameraMoveScript.cs b/PathFinding/Assets/Scripts/Common/Scripts/CameraMoveScript.cs
index dceecb4d57b02b61de703c0e1c938d7e7348a5d7..af9223fadf122db85849c8f3899f140e09e7d1f4 100644
--- a/PathFinding/Assets/Scripts/Common/Scripts/CameraMoveScript.cs
+++ b/PathFinding/Assets/Scripts/Common/Scripts/CameraMoveScript.cs
@@ -20,12 +20,10 @@ namespace Common.Scripts
 {
     public class CameraMoveScript: MonoBehaviour
     {
-        [SerializeField] float speed = 0.5f;
-        [SerializeField] float sensitivity = 1.0f;
+        [SerializeField] float speed = 10f;
+        [SerializeField] float sensitivity = 3.0f;
 
         Camera cam;
-        Vector3 anchorPoint;
-        Quaternion anchorRot;
 
         private void Awake()
         {
@@ -36,30 +34,23 @@ namespace Common.Scripts
         {
             Vector3 move = Vector3.zero;
             if (Input.GetKey(KeyCode.W))
-                move += Vector3.forward * speed;
+                move += Vector3.forward * speed * Time.deltaTime;
             if (Input.GetKey(KeyCode.S))
-                move -= Vector3.forward * speed;
+                move -= Vector3.forward * speed * Time.deltaTime;
             if (Input.GetKey(KeyCode.D))
-                move += Vector3.right * speed;
+                move += Vector3.right * speed * Time.deltaTime;
             if (Input.GetKey(KeyCode.A))
-                move -= Vector3.right * speed;
+                move -= Vector3.right * speed * Time.deltaTime;
             if (Input.GetKey(KeyCode.E))
-                move += Vector3.up * speed;
+                move += Vector3.up * speed * Time.deltaTime;
             if (Input.GetKey(KeyCode.Q))
-                move -= Vector3.up * speed;
+                move -= Vector3.up * speed * Time.deltaTime;
             transform.Translate(move);
 
-            if (Input.GetMouseButtonDown(1))
-            {
-                anchorPoint = new Vector3(Input.mousePosition.y, -Input.mousePosition.x);
-                anchorRot = transform.rotation;
-            }
+
             if (Input.GetMouseButton(1))
             {
-                Quaternion rot = anchorRot;
-                Vector3 dif = anchorPoint - new Vector3(Input.mousePosition.y, -Input.mousePosition.x);
-                rot.eulerAngles += dif * sensitivity;
-                transform.rotation = rot;
+                transform.eulerAngles += sensitivity * new Vector3(Input.GetAxis("Mouse Y"), Input.GetAxis("Mouse X"), 0);
             }
         }
     }